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	<title>Comments on: Concept - Uru Live Beginning</title>
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	<description>Online Portfolio of Keith Lord</description>
	<pubDate>Tue, 06 Jan 2009 13:18:40 +0000</pubDate>
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		<title>By: Grey Skies - Online Portfolio of Web Designer Keith Lord - Blog Archive &#187; Concept - Uru Live Nexus GUI</title>
		<link>http://grey-skies.net/games/concept-uru-live-beginning/comment-page-1#comment-14977</link>
		<dc:creator>Grey Skies - Online Portfolio of Web Designer Keith Lord - Blog Archive &#187; Concept - Uru Live Nexus GUI</dc:creator>
		<pubDate>Sun, 15 Jun 2008 14:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://grey-skies.net/blog/concept-uru-live-beginning/#comment-14977</guid>
		<description>[...] Concept - Uru Live Beginning (1 Update) [...]</description>
		<content:encoded><![CDATA[<p>[...] Concept - Uru Live Beginning (1 Update) [...]</p>
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		<title>By: Pages tagged "historical trekking"</title>
		<link>http://grey-skies.net/games/concept-uru-live-beginning/comment-page-1#comment-14966</link>
		<dc:creator>Pages tagged "historical trekking"</dc:creator>
		<pubDate>Tue, 03 Jun 2008 23:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://grey-skies.net/blog/concept-uru-live-beginning/#comment-14966</guid>
		<description>[...] historical trekkingOwn a Wordpress blog? Make monetization easier with the WP Affiliate Pro plugin. Tweek: Concept - Uru Live Beginning&#160;saved by 2 others  &#160;&#160;&#160;&#160;gtajunkiez bookmarked on 06/03/08 &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] historical trekkingOwn a Wordpress blog? Make monetization easier with the WP Affiliate Pro plugin. Tweek: Concept - Uru Live Beginning&nbsp;saved by 2 others  &nbsp;&nbsp;&nbsp;&nbsp;gtajunkiez bookmarked on 06/03/08 | [...]</p>
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		<title>By: The stranger</title>
		<link>http://grey-skies.net/games/concept-uru-live-beginning/comment-page-1#comment-14891</link>
		<dc:creator>The stranger</dc:creator>
		<pubDate>Wed, 02 Apr 2008 17:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://grey-skies.net/blog/concept-uru-live-beginning/#comment-14891</guid>
		<description>Wonderful,tweek! just great! :D

You sure deserves to work at Cyan Worlds!

AND you make amazing photoshop pics...those pics are VERY cool,really brings the idea to life.

I think there should extrem changes to MOUL,too,in order for it to do well.I have a list of them,only watiting for Cyan Worlds to be able to do anything like them.If only I could photoshop like you! :)

(even though my ideas are not so extrem as yours)</description>
		<content:encoded><![CDATA[<p>Wonderful,tweek! just great! <img src='http://grey-skies.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>You sure deserves to work at Cyan Worlds!</p>
<p>AND you make amazing photoshop pics&#8230;those pics are VERY cool,really brings the idea to life.</p>
<p>I think there should extrem changes to MOUL,too,in order for it to do well.I have a list of them,only watiting for Cyan Worlds to be able to do anything like them.If only I could photoshop like you! <img src='http://grey-skies.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>(even though my ideas are not so extrem as yours)</p>
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		<title>By: Doc</title>
		<link>http://grey-skies.net/games/concept-uru-live-beginning/comment-page-1#comment-14888</link>
		<dc:creator>Doc</dc:creator>
		<pubDate>Sat, 29 Mar 2008 00:48:17 +0000</pubDate>
		<guid isPermaLink="false">http://grey-skies.net/blog/concept-uru-live-beginning/#comment-14888</guid>
		<description>http://paradox22.wordpress.com/2008/03/28/dni-in-realtime/

Posted my ideas... finally....</description>
		<content:encoded><![CDATA[<p><a href="http://paradox22.wordpress.com/2008/03/28/dni-in-realtime/" rel="nofollow">http://paradox22.wordpress.com/2008/03/28/dni-in-realtime/</a></p>
<p>Posted my ideas&#8230; finally&#8230;.</p>
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		<title>By: D&#8217;ni in RealTime &#171; Paradox</title>
		<link>http://grey-skies.net/games/concept-uru-live-beginning/comment-page-1#comment-14887</link>
		<dc:creator>D&#8217;ni in RealTime &#171; Paradox</dc:creator>
		<pubDate>Sat, 29 Mar 2008 00:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://grey-skies.net/blog/concept-uru-live-beginning/#comment-14887</guid>
		<description>[...] Friday, March 28, 2008 at 16:47 (Myst, Myst and Uru, Personal, Plasma Hacking, Uru)  (This is a response in the same lines at Tweek&#8217;s brilliance over here.) [...]</description>
		<content:encoded><![CDATA[<p>[...] Friday, March 28, 2008 at 16:47 (Myst, Myst and Uru, Personal, Plasma Hacking, Uru)  (This is a response in the same lines at Tweek&#8217;s brilliance over here.) [...]</p>
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		<title>By: Tweek</title>
		<link>http://grey-skies.net/games/concept-uru-live-beginning/comment-page-1#comment-14886</link>
		<dc:creator>Tweek</dc:creator>
		<pubDate>Thu, 27 Mar 2008 15:09:29 +0000</pubDate>
		<guid isPermaLink="false">http://grey-skies.net/blog/concept-uru-live-beginning/#comment-14886</guid>
		<description>@Doc
Hurry up and write it already ;)

@Whil 
Technically they already hired me ;)

@Marten
What new problems did I bring up that I glossed over? I'd like to address them if I can.
I like the concept of a little pseudo battle of conversation at the beginning between Zandi and a DRC member, it kind of says to the explorer "Why are there differences between these 2 people?" which raises further questions and mysteries. However given that the DRC went to the Yeesha camp (which was an eventual given I guess but Cyan lost a lot to work with there) that kind of conversation doesn't really work.

@Al
Well you and I come from a similar vein of fans so I'm not surprised our vision of Uru is so similar, I really enjoyed your recent posts about Uru (especially the UU entry that was spot on in my opinion).

@TS
Prologue was nice, there was that mystery there was that emotion, the closest MOUL came with it in regards to emotion was in Scars when Rose and Wheely died. As for Mystery MOUL didn't really have any not to the degree of Prologue.
Technology wise, sometimes I feel that Cyan coded themselves into a corner but the most I know about the tech is from talking to people like Paradox and co.

@Erik
What I do like about the Yeesha aspect is that even though you are forced into being her lackey, at the end of it you are presented a choice. You can either thing she is great and follow her or you can think she manipulative and untrustworthy and go other to another side.</description>
		<content:encoded><![CDATA[<p>@Doc<br />
Hurry up and write it already <img src='http://grey-skies.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>@Whil<br />
Technically they already hired me <img src='http://grey-skies.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>@Marten<br />
What new problems did I bring up that I glossed over? I&#8217;d like to address them if I can.<br />
I like the concept of a little pseudo battle of conversation at the beginning between Zandi and a DRC member, it kind of says to the explorer &#8220;Why are there differences between these 2 people?&#8221; which raises further questions and mysteries. However given that the DRC went to the Yeesha camp (which was an eventual given I guess but Cyan lost a lot to work with there) that kind of conversation doesn&#8217;t really work.</p>
<p>@Al<br />
Well you and I come from a similar vein of fans so I&#8217;m not surprised our vision of Uru is so similar, I really enjoyed your recent posts about Uru (especially the UU entry that was spot on in my opinion).</p>
<p>@TS<br />
Prologue was nice, there was that mystery there was that emotion, the closest MOUL came with it in regards to emotion was in Scars when Rose and Wheely died. As for Mystery MOUL didn&#8217;t really have any not to the degree of Prologue.<br />
Technology wise, sometimes I feel that Cyan coded themselves into a corner but the most I know about the tech is from talking to people like Paradox and co.</p>
<p>@Erik<br />
What I do like about the Yeesha aspect is that even though you are forced into being her lackey, at the end of it you are presented a choice. You can either thing she is great and follow her or you can think she manipulative and untrustworthy and go other to another side.</p>
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		<title>By: Erik</title>
		<link>http://grey-skies.net/games/concept-uru-live-beginning/comment-page-1#comment-14885</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Thu, 27 Mar 2008 11:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://grey-skies.net/blog/concept-uru-live-beginning/#comment-14885</guid>
		<description>I too have always lamented the fact that you were forced to choose Yeesha's path. The prologue concept was about sides and such, but that would have been much stronger if you could really choose a different path.

Going down through the shaft would be so awesome that I can't find the right words to describe that feeling.

Your concept makes me really excited and, may Uru ever return, I hope Cyan will carry out some things mentioned in your concept. If they had released the full shaft, the tunnels and a way to travel to Ae'gura, people would have been more excited about Uru than ever!</description>
		<content:encoded><![CDATA[<p>I too have always lamented the fact that you were forced to choose Yeesha&#8217;s path. The prologue concept was about sides and such, but that would have been much stronger if you could really choose a different path.</p>
<p>Going down through the shaft would be so awesome that I can&#8217;t find the right words to describe that feeling.</p>
<p>Your concept makes me really excited and, may Uru ever return, I hope Cyan will carry out some things mentioned in your concept. If they had released the full shaft, the tunnels and a way to travel to Ae&#8217;gura, people would have been more excited about Uru than ever!</p>
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		<title>By: T_S_Kimball</title>
		<link>http://grey-skies.net/games/concept-uru-live-beginning/comment-page-1#comment-14884</link>
		<dc:creator>T_S_Kimball</dc:creator>
		<pubDate>Thu, 27 Mar 2008 08:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://grey-skies.net/blog/concept-uru-live-beginning/#comment-14884</guid>
		<description>I've never had the chance to see DIRT and MUDPIE; My first experience with Uru was Prime, literally days after X-Mas 2003.  If it were not for the Accounting Error, my multiplayer introduction *may* have been in UU (I'm not so certain that I would be as passionate about this today, if I had not had the chance to be in Prologue).

Still, I remember those two days in 2003, running around all over the place and wondering just what is going on here.  Listening to Yeesha's speeches and deciding if I wanted to take sides or not.  And I was extremely close to doing so before Shutdown I (even if that 'side' was the neutral stance of Safety First).

There are *very* few times that I've had that sense of wonder here, and that emotional tug (admittedly sometimes a hard yank) was what pulled me along.  I suppose that could be part of its mystery, but it was a bit more than that to me.

That may explain why I was so UN-excited through MOUL.  I'm trying very hard to remember anything that really tugged at me the past year - I just can't find one.  In fact, the events of the first few episodes tugged me in ways that didn't at all 'feel' right, at which point I dropped out of sight to think about it.  Overall, bad timing, but that was typical to my actual life last year.

I also want to see things turned back around.  I like what I see here, and will keep an eye out while working on my own projects (which admittedly no longer involve Uru directly).

My main perennial gripe was the network code, btw; Every time I explained system updates in Uru (to those who understood such things) they would cringe.

--TSK</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never had the chance to see DIRT and MUDPIE; My first experience with Uru was Prime, literally days after X-Mas 2003.  If it were not for the Accounting Error, my multiplayer introduction *may* have been in UU (I&#8217;m not so certain that I would be as passionate about this today, if I had not had the chance to be in Prologue).</p>
<p>Still, I remember those two days in 2003, running around all over the place and wondering just what is going on here.  Listening to Yeesha&#8217;s speeches and deciding if I wanted to take sides or not.  And I was extremely close to doing so before Shutdown I (even if that &#8217;side&#8217; was the neutral stance of Safety First).</p>
<p>There are *very* few times that I&#8217;ve had that sense of wonder here, and that emotional tug (admittedly sometimes a hard yank) was what pulled me along.  I suppose that could be part of its mystery, but it was a bit more than that to me.</p>
<p>That may explain why I was so UN-excited through MOUL.  I&#8217;m trying very hard to remember anything that really tugged at me the past year - I just can&#8217;t find one.  In fact, the events of the first few episodes tugged me in ways that didn&#8217;t at all &#8216;feel&#8217; right, at which point I dropped out of sight to think about it.  Overall, bad timing, but that was typical to my actual life last year.</p>
<p>I also want to see things turned back around.  I like what I see here, and will keep an eye out while working on my own projects (which admittedly no longer involve Uru directly).</p>
<p>My main perennial gripe was the network code, btw; Every time I explained system updates in Uru (to those who understood such things) they would cringe.</p>
<p>&#8211;TSK</p>
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		<title>By: Alahmnat</title>
		<link>http://grey-skies.net/games/concept-uru-live-beginning/comment-page-1#comment-14883</link>
		<dc:creator>Alahmnat</dc:creator>
		<pubDate>Thu, 27 Mar 2008 05:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://grey-skies.net/blog/concept-uru-live-beginning/#comment-14883</guid>
		<description>Okay, you seriously have no idea how much of this is almost identical to the concepts that Oscy and I came up with.  A few of the details are different due to the fact that I want to leave virtually ALL of the old content behind (it's been buggy in the new engine, it's "old news" so to speak, and it doesn't take full advantage of the engine's current capabilities) and completely cut Yeesha out of any ensuing story (because that wasn't working out so well, based on my impression of public opinion).  I'm 100% bang-on with you about starting in a public area, getting the KI almost immediately, having a DRC hologram to explain some basics, making the trip to D'ni through the tunnels (though we made such a trek initially optional in our plans once you've got a KI), taking a boat to the City (though I opted to move things to the City Proper... again, Ae'Gura being an old bit of content is a highly out-of-date scene that needs some serious re-optimization and expansion to be at all relevant... so at that point, why not just go for a new location?), living in the Cavern (again a slight difference as we'd planned to build inhabitable, invitation-friendly living spaces directly into the [all new] 'hoods themselves), and even the whole "Bahro saving those without Relto Books" safety net.

Of course, my plans were colored by wanting to take on the insanity of doing the whole thing from scratch in a completely different engine entirely, with netcode and such written from the gound up, full dx9 support for bloom and other pretifications, and brand new areas and Ages to go along with it (since hacking the old content into a new engine would not only be difficult but largely illegal).  Attempting to stay on the "slightly" side of illegal pending approval (which I seriously doubt I'd ever get), I ditched all of the content and story save for the DRC (who may or may not have returned), the Shaft, the KI, the Nexus system, Marker missions, and the Lake re-lighting project.  All of the retained stuff has been seriously re-worked in my head though.  I agree with Paradox, though... Uru needs its mystery back, and I think you and I and many others are doing everything we can to make that happen.

I think I need to get my thoughts put together and into an actual blog post at some point.  Curse you for beating me to the punch! ;)</description>
		<content:encoded><![CDATA[<p>Okay, you seriously have no idea how much of this is almost identical to the concepts that Oscy and I came up with.  A few of the details are different due to the fact that I want to leave virtually ALL of the old content behind (it&#8217;s been buggy in the new engine, it&#8217;s &#8220;old news&#8221; so to speak, and it doesn&#8217;t take full advantage of the engine&#8217;s current capabilities) and completely cut Yeesha out of any ensuing story (because that wasn&#8217;t working out so well, based on my impression of public opinion).  I&#8217;m 100% bang-on with you about starting in a public area, getting the KI almost immediately, having a DRC hologram to explain some basics, making the trip to D&#8217;ni through the tunnels (though we made such a trek initially optional in our plans once you&#8217;ve got a KI), taking a boat to the City (though I opted to move things to the City Proper&#8230; again, Ae&#8217;Gura being an old bit of content is a highly out-of-date scene that needs some serious re-optimization and expansion to be at all relevant&#8230; so at that point, why not just go for a new location?), living in the Cavern (again a slight difference as we&#8217;d planned to build inhabitable, invitation-friendly living spaces directly into the [all new] &#8216;hoods themselves), and even the whole &#8220;Bahro saving those without Relto Books&#8221; safety net.</p>
<p>Of course, my plans were colored by wanting to take on the insanity of doing the whole thing from scratch in a completely different engine entirely, with netcode and such written from the gound up, full dx9 support for bloom and other pretifications, and brand new areas and Ages to go along with it (since hacking the old content into a new engine would not only be difficult but largely illegal).  Attempting to stay on the &#8220;slightly&#8221; side of illegal pending approval (which I seriously doubt I&#8217;d ever get), I ditched all of the content and story save for the DRC (who may or may not have returned), the Shaft, the KI, the Nexus system, Marker missions, and the Lake re-lighting project.  All of the retained stuff has been seriously re-worked in my head though.  I agree with Paradox, though&#8230; Uru needs its mystery back, and I think you and I and many others are doing everything we can to make that happen.</p>
<p>I think I need to get my thoughts put together and into an actual blog post at some point.  Curse you for beating me to the punch! <img src='http://grey-skies.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Marten</title>
		<link>http://grey-skies.net/games/concept-uru-live-beginning/comment-page-1#comment-14882</link>
		<dc:creator>Marten</dc:creator>
		<pubDate>Thu, 27 Mar 2008 04:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://grey-skies.net/blog/concept-uru-live-beginning/#comment-14882</guid>
		<description>Interesting ideas, Tweek.  I think that your solutions introduce some other problems that you've glossed over... but nothing that couldn't be adequately handled by a few talented thinkers sitting down and working out all of the little issues.

The only part I dislike is the Victor on the Imager idea.  A more workable solution would be, I think, to have a counterpart to Zandi lurking about.  When the player comes up to Zandi, the DRC-supporter could also walk up and interrupt Zandi, and try instead to convince the explorer to go the DRC way.  That NPC could then give hints to an alternate puzzle necessary to solve to enter the volcano and begin the descent.  Each NPC could make clear to the player that only one puzzle needs solving.</description>
		<content:encoded><![CDATA[<p>Interesting ideas, Tweek.  I think that your solutions introduce some other problems that you&#8217;ve glossed over&#8230; but nothing that couldn&#8217;t be adequately handled by a few talented thinkers sitting down and working out all of the little issues.</p>
<p>The only part I dislike is the Victor on the Imager idea.  A more workable solution would be, I think, to have a counterpart to Zandi lurking about.  When the player comes up to Zandi, the DRC-supporter could also walk up and interrupt Zandi, and try instead to convince the explorer to go the DRC way.  That NPC could then give hints to an alternate puzzle necessary to solve to enter the volcano and begin the descent.  Each NPC could make clear to the player that only one puzzle needs solving.</p>
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