March 26th, 2008
Concept - Uru Live Beginning
When Uru Ages Beyond Myst and its online counterpart Uru Live was launched, players starting out found themselves at The Cleft, the “gateway” to D’ni. To those who follow the D’ni Lore this was a place of significant historical value and a place much desired to be visited.
It was the location that Ti’ana started a new life after the fall of D’ni, it was the birthplace and childhood home of Atrus, it was where one of the 2 openings to the tunnels leading to the D’ni cavern was situated.
It made sense for the players to start there, feeling “the call” to the middle of the desert to begin on a mysterious journey, picking up their Relto book and meeting Jeff Zandi. It all aided the beginnings set up by the DRC site and by Zandi’s ARG games, it all aided to the mystery that Uru ABM/Live was.
After Uru Lives closure in 2004 and the reopening in 2006 with Myst Online: Uru Live, new players to the game found a big change to how things started out. Cyan had done away with starting out in The Cleft and players started out in Relto, the reason behind this was to enable players to connect with the community quicker. Instead of starting the game in The Cleft, going to Relto then from there going to the Neighbourhood (ala Uru ABM/Live). The player only had to go from Relto to the Neighbourhood in MOUL they could then return to The Cleft later to pick up a page that allowed the start of “The Journey”.
The merits of this speaks for itself, it allowed people to dive in and meet up with friends or with new friends. However the change left a lot to be desired along with a few issues in story element.
How did the players end up with the Relto Books for example? With older players returning the In Character excuse of “it’s my old book” works here, but what with the new players?
I feel they lost something starting out in a mysterious place, not speaking with Zandi before they started (who’s cryptic remarks foreshadows the mystery of the journey ahead).
So how could this be fixed? Well it is something I have been thinking about for a while, trying to cover all the angles that I can see and the following is my suggestion. But not only is it my suggestion my proposal also addresses another problem I have found since first playing the Uru games back in 2003.
Choice
Choice, is to a degree, an illusion in this game which is unfortunate. When I first found out about Uru back in the DIRT and MUDPIE days. The first glimpses were of The Great Shaft and the concept of being able to walk down into D’ni was something on my mind, something that I yearn to see even now.
When players start at The Cleft in Uru they are forced to take Yeesha’s route to D’ni by going via Relto. As some players may not like Yeesha they wouldn’t want to take her route, indeed some may be DRC supporters and want to take their route into the Cavern (although Yeesha and DRC are all the same these days which is something I may address in the future), they may just be D’ni History nuts like myself and want to take the tunnels for the sake of it, but the underlying point is that choice should exist.
And so my proposal for the start of Uru also involves the concept of heading down to D’ni via the tunnels.
Starting at The Cleft
The concept of starting at The Cleft is back and as it should be, but what about getting to the community faster you ask? Well that’s not a problem because The Cleft you start out in is a Public Area.

I am aware the shadows are wrong in this picture
It stands to reason that if you were trekking into the desert to take this journey that others would be doing the same and as such you would bump into them.
Problem: Puzzles already being solved.
Potential Solution: The only really big puzzle in The Cleft is getting the power working, and watching the message. The answer to the imager combination is readily available in the room the imager is in anyway so that isn’t much of an issue. As for the power I’m sure it is possible to have the wind mill stop after a while of being activated.
Problem: Relto Book being picked up
Potential Solution: I have 2 suggestions for this, one being a box full of books (like the T shirts in Kirel) that the player picks up and Links out using. Or have the books on the pedestal but once the player has picked it up there is a Bahro scream (like there is already when you link out after picking the page up there in MOUL) and a new book appearing for the next player.
An optimization: A bit of a side step here, a lot of comments I have seen is in regards to picking up and documentation on the KI, the communication device within the game. I mention this here because it ties in with the following section about taking the trip to D’ni the tunnels.
The idea I had was to use the imager in The Cleft, upon the wall where Yeesha’s imager combination is could be a note by the DRC with a separate combination, upon entering the combination Victor Laxman appears and proceeds to explain the KI that the KI can be picked up in Gahreesen or in Descent (for those taking the non-Yeesha route), maybe touch on who the DRC are to introduce new players. Given that Laxman is the DRC’s technology guru it is also in keeping with the storyline.


Taking the Tunnels
Those who play Uru are aware that the volcano has a fence around it, in this proposal the fence will have a section that you can walk through. This will lead you to the edge of the caldera where you can descend down the rope ladder into the caldera and from there into the tunnels.

Of Eder Tomahn and Nexus points
Each Eder Tomahn (Rest House) has in it a Nexus point, I’m not sure if each one had a KI machine in too but I know at least 1 does. In MOUL the Eder Tomahn half way down the Great Shaft has a KI machine that offers a lighting option to the players KI. This machine could be utilized to first offer the KI and then offer the light if the player already has the KI. If not then then player could get the KI from one of the Eder Tomahn they stumble upon before they start venturing down the Great Shaft.

The Nexus points could serve as “save points” along the way given that the journey through the tunnels are long and allows the player to revisit specific points of the journey.
Problems: Long time to travel.
Potential Solution: Nexus save points as mentioned above.
Problems: Big, big district.
Potential Solution: We know that segments of the tunnels have collapsed, in order to get around it perhaps Linking is needed, upon linking to the next stage you separate from the public Cleft district and into a private/public/hood Descent district.
Arrival in the Cavern from the Tunnels

Upon arriving in the Caverns shores the means to get to Ae’gura will be needed. I see a couple of possibilities here.
- The shores provide an area for people to explore which provides a means to get to Ae’gura via another Age.
- A ferry terminal leading to a cut scene of the voyage across the lake and into the Ferry Terminal in Ae’gura
- A Linking book that leads to the D’ni House (more on this in a moment) which in turn gives access to Ae’gura etc
The D’ni House, Solution to a lack of Relto and Panic Linking
There is of course an inherent problem if you do not take the Yeesha route, one is Panic Linking and the other is you do not have a personal area that you get with Relto.
Players could be issued a house in a district of D’ni if they didn’t take the Relto route. The house offers a room and maybe a courtyard in which the player can wander around, within the room would be a bed, the 2 shelves for books and the wardrobe for clothing. A Link to this house could be found in the Nexus.
Problem: No Relto book, means Panic Linking problems.
Potential Solution: The Bahro, they look out for the players after all, if a person falls then a scream would trigger and the player would be Linked back to their D’ni house.
Problem: Relto Page like Rewards.
Potential Solution: Different rewards structures similar rewards with a D’ni lean to them instead of Yeesha. Maybe D’ni artifacts instead of things like Er’cana plants. Course this may cause complaints about “unfairness” of some people not being able to be equal in the rewards they get.
Problem: Inviting friends.
Potential Solution: I see this as similar to inviting friends to an Age, you would send a nexus invite and they would turn up (they would Link to the courtyard thus allowing you to have the door to your house open or closed like Relto).
Now we need to take into consideration the possibility of being able to return to the Cleft for the Relto book if you took the Tunnel route. After all it is possible that Joe Explorer might decide that having followed the DRC he wants to give Yeesha a chance. This means if Joe Explorer gets his Relto book then he now has a house in D’ni and a house in Relto. At least this addresses the concerns of those who will no doubt complain about the unfairness of the rewards structure between the 2 house versions.
In order for a “Tunnel Walker” to become a Relto user, they would need to walk back up through the tunnel back to the public Cleft and grab the book to Relto. At that point the game mechanism in dealing with The Cleft would be the same as the past versions, the Cleft is out of bounds until they have completed the Journey. Once the Journey has been completed then they would get the Rainy Cleft, the Regular Private Cleft and the Public Version.
Problem: Access to the public Cleft could be still found in the Tunnels.
Potential Solution: I am thinking that the means to go from the Public Cleft tunnels to the private/public/hood tunnels could be a Bahro Stone, in which case the stone leading back from the private/public/hood tunnels to The Cleft tunnels would also be a Bahro stone, this stone could vanish until the Journey is completed.
Related Reading
- Aloy’s vision of Uru at the Guild of Writers Forum.
- Alahmnat’s take on the beginning of Uru at his Blog.
- Paradox’s take on the beginning of Uru at his Blog.
Thus concludes my concept for the games beginning. Now I turn it over to you the readers and ask if there are any views you have or maybe I overlooked something that you’d like to highlight?

March 27th, 2008 at 12:43 am
I would leave a comment with my views… but it would end up being about as long as your whole post, so I’ll probably make a post of my own.
I like some of the ideas, and I think that a return to the initial mystery of DIRT and MUDPIE is needed.
~Paradox
March 27th, 2008 at 1:34 am
I think Cyan needs to hire you.
I’d like to see this in any future Uru incarnations.
March 27th, 2008 at 5:13 am
Interesting ideas, Tweek. I think that your solutions introduce some other problems that you’ve glossed over… but nothing that couldn’t be adequately handled by a few talented thinkers sitting down and working out all of the little issues.
The only part I dislike is the Victor on the Imager idea. A more workable solution would be, I think, to have a counterpart to Zandi lurking about. When the player comes up to Zandi, the DRC-supporter could also walk up and interrupt Zandi, and try instead to convince the explorer to go the DRC way. That NPC could then give hints to an alternate puzzle necessary to solve to enter the volcano and begin the descent. Each NPC could make clear to the player that only one puzzle needs solving.
March 27th, 2008 at 6:42 am
Okay, you seriously have no idea how much of this is almost identical to the concepts that Oscy and I came up with. A few of the details are different due to the fact that I want to leave virtually ALL of the old content behind (it’s been buggy in the new engine, it’s “old news” so to speak, and it doesn’t take full advantage of the engine’s current capabilities) and completely cut Yeesha out of any ensuing story (because that wasn’t working out so well, based on my impression of public opinion). I’m 100% bang-on with you about starting in a public area, getting the KI almost immediately, having a DRC hologram to explain some basics, making the trip to D’ni through the tunnels (though we made such a trek initially optional in our plans once you’ve got a KI), taking a boat to the City (though I opted to move things to the City Proper… again, Ae’Gura being an old bit of content is a highly out-of-date scene that needs some serious re-optimization and expansion to be at all relevant… so at that point, why not just go for a new location?), living in the Cavern (again a slight difference as we’d planned to build inhabitable, invitation-friendly living spaces directly into the [all new] ‘hoods themselves), and even the whole “Bahro saving those without Relto Books” safety net.
Of course, my plans were colored by wanting to take on the insanity of doing the whole thing from scratch in a completely different engine entirely, with netcode and such written from the gound up, full dx9 support for bloom and other pretifications, and brand new areas and Ages to go along with it (since hacking the old content into a new engine would not only be difficult but largely illegal). Attempting to stay on the “slightly” side of illegal pending approval (which I seriously doubt I’d ever get), I ditched all of the content and story save for the DRC (who may or may not have returned), the Shaft, the KI, the Nexus system, Marker missions, and the Lake re-lighting project. All of the retained stuff has been seriously re-worked in my head though. I agree with Paradox, though… Uru needs its mystery back, and I think you and I and many others are doing everything we can to make that happen.
I think I need to get my thoughts put together and into an actual blog post at some point. Curse you for beating me to the punch!
March 27th, 2008 at 9:41 am
I’ve never had the chance to see DIRT and MUDPIE; My first experience with Uru was Prime, literally days after X-Mas 2003. If it were not for the Accounting Error, my multiplayer introduction *may* have been in UU (I’m not so certain that I would be as passionate about this today, if I had not had the chance to be in Prologue).
Still, I remember those two days in 2003, running around all over the place and wondering just what is going on here. Listening to Yeesha’s speeches and deciding if I wanted to take sides or not. And I was extremely close to doing so before Shutdown I (even if that ’side’ was the neutral stance of Safety First).
There are *very* few times that I’ve had that sense of wonder here, and that emotional tug (admittedly sometimes a hard yank) was what pulled me along. I suppose that could be part of its mystery, but it was a bit more than that to me.
That may explain why I was so UN-excited through MOUL. I’m trying very hard to remember anything that really tugged at me the past year - I just can’t find one. In fact, the events of the first few episodes tugged me in ways that didn’t at all ‘feel’ right, at which point I dropped out of sight to think about it. Overall, bad timing, but that was typical to my actual life last year.
I also want to see things turned back around. I like what I see here, and will keep an eye out while working on my own projects (which admittedly no longer involve Uru directly).
My main perennial gripe was the network code, btw; Every time I explained system updates in Uru (to those who understood such things) they would cringe.
–TSK
March 27th, 2008 at 12:17 pm
I too have always lamented the fact that you were forced to choose Yeesha’s path. The prologue concept was about sides and such, but that would have been much stronger if you could really choose a different path.
Going down through the shaft would be so awesome that I can’t find the right words to describe that feeling.
Your concept makes me really excited and, may Uru ever return, I hope Cyan will carry out some things mentioned in your concept. If they had released the full shaft, the tunnels and a way to travel to Ae’gura, people would have been more excited about Uru than ever!
March 27th, 2008 at 4:09 pm
@Doc
Hurry up and write it already
@Whil
Technically they already hired me
@Marten
What new problems did I bring up that I glossed over? I’d like to address them if I can.
I like the concept of a little pseudo battle of conversation at the beginning between Zandi and a DRC member, it kind of says to the explorer “Why are there differences between these 2 people?” which raises further questions and mysteries. However given that the DRC went to the Yeesha camp (which was an eventual given I guess but Cyan lost a lot to work with there) that kind of conversation doesn’t really work.
@Al
Well you and I come from a similar vein of fans so I’m not surprised our vision of Uru is so similar, I really enjoyed your recent posts about Uru (especially the UU entry that was spot on in my opinion).
@TS
Prologue was nice, there was that mystery there was that emotion, the closest MOUL came with it in regards to emotion was in Scars when Rose and Wheely died. As for Mystery MOUL didn’t really have any not to the degree of Prologue.
Technology wise, sometimes I feel that Cyan coded themselves into a corner but the most I know about the tech is from talking to people like Paradox and co.
@Erik
What I do like about the Yeesha aspect is that even though you are forced into being her lackey, at the end of it you are presented a choice. You can either thing she is great and follow her or you can think she manipulative and untrustworthy and go other to another side.
March 29th, 2008 at 1:47 am
[...] Friday, March 28, 2008 at 16:47 (Myst, Myst and Uru, Personal, Plasma Hacking, Uru) (This is a response in the same lines at Tweek’s brilliance over here.) [...]
March 29th, 2008 at 1:48 am
http://paradox22.wordpress.com/2008/03/28/dni-in-realtime/
Posted my ideas… finally….
April 2nd, 2008 at 6:49 pm
Wonderful,tweek! just great!
You sure deserves to work at Cyan Worlds!
AND you make amazing photoshop pics…those pics are VERY cool,really brings the idea to life.
I think there should extrem changes to MOUL,too,in order for it to do well.I have a list of them,only watiting for Cyan Worlds to be able to do anything like them.If only I could photoshop like you!
(even though my ideas are not so extrem as yours)
June 3rd, 2008 at 5:29 pm
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June 15th, 2008 at 8:54 am
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