Given that people have been asking me how I create my Uru Live Episode wallpapers I figure I would knock a quick “tutorial” together to explain and show the process of creating my new wallpaper for the episode “Familiar Voices”.
The process for each wallpaper is a little different depending on what the wallpaper is going to show. I should also point out that I use a lot of customized brushes, textures and what not at times (none of which are involved in this tutorial).
This tutorial uses Photoshop 7.
Step 1
Upon reading the brief paragraph of text GameTap release for the episode I tend to visualize a concept pretty much straight away, this concept can be the entire image or just a single aspect which sparks the image to evolve as I am creating it.
In this case the term “face from the past” jumped out at me and I visualized a figure completely in shadow extending a hand, it was this hand that is the only part of the figure that could be seen correctly. This was in part to do with the fact that we don’t know who this person could be so I wanted to keep it vague.
I hop into Uru and grab a screenshot of a random avatar in the position (or as close to) that I want.

Step 2
I erase the background of the image so that I am left just with the avatar.

Step 3
I then duplicate that layer so that we have 2 of them, one on top of the other. I select the top layer, then bring up the Hue/Saturation options by pressing “ctrl+u” I set the lightness/darkness slider to dark so the image is completely black.

Step 4
Having done that, with the top layer still selected I select the eraser tool and select a soft round brush of 100 pixels I then proceed to erase the right hand on the image allowing it to look as if it is blending into black.

Note: The grey blob on the relto book is where I accidentally erased part of the book and wasn’t paying attention to the colour picker as I tried to patch the mistake up, the blob vanishes in later steps when I adjust the darkness again to get rid of it.
Step 5
I then combine the two layers in to a single layer. Having done that I open the .psd file of one of my other episode wallpapers to use as a template, in this case I used my “Scars” wallpaper file.
I then copy the avatar image over to the new canvas, and change the text from “Episode I Scars” to “Episode III Familiar Voices” (making a note to correct the typo from the GameTap release).

Step 6
Now that the initial concept has been completed I found myself a little puzzled on how the rest of the image should be completed, I still wanted to use the same symbology applied in the previous wallpapers. I decided I wanted to use Bahro in the image, and an image of an arena to promote the Jalak Age (which is an arena).
I browsed my folders looking for Bahro and Laki’ahn images which would contain exactly what I am looking for, in the end I had to search google.com and Patchallels excellent site for the images I was looking for.

Step 7
I erased the background on the Bahro images I decided to use, so that I was left with just the Bahro. I copied these over from the canvas they were on to the wallpaper canvas.

Step 8
I then turned to the screenshot I was using of the Laki’ahn Arena. Using the Clone Stamp Tool I removed traces of Esher and the Bahro Tablet from the image. I then removed the background from the arena so that I was left with just the arena structure.

Step 9
I copied the arena screenshot over to the wallpaper canvas and arranged the layers to what I wanted them to be, so that the Bahro and avatar were on top of the arena. I also flip the arena image and move and resize the figures in the image so that they look in place on the arena. Having done that I adjust the darkness of the Bahro images so they fit in better with the surroundings being mindful to keep one Bahro looking darker (to represent the “evil” bahro) and one lighter (to represent the good Bahro), by using the Hue/Saturation option again (ctrl+u). I then used a regular hard round brush of 19 pixels and on a new layer, set under the layers of the Bahro and avatar, painted in the shadows under the figures feet, going to Filters -> Blur -> Gaussian Blur, I set the shadows blur settings to what I thought would work, I then moved the layers opacity to match the shadows already on the arena image.
I also noticed that the edges of the Bahro were looking a little tatty from the areas I had missed when erasing the background. To fix this I selected one Bahro layer, double clicked the layer to bring up the layer properties screen and picked “inner glow” setting the colour to black and the style to normal, I then adjusted the opacity until it looked right. I did the same for the second Bahro layer.
I then opened up a picture of the D’ni cavern to use as the backdrop behind the arena.

Step 10
I place the D’ni image on the wallpaper canvas and set the layer order so that it falls under the arena layer. Not happy with the view that can be seen I mirror the D’ni image so that it shows the city proper instead of Ae’gura.
The arena layer was darkened using the Hue/Saturation setting so that it fitted with the rest of the wallpaper, the area behind the avatar was darkened even more by painting over the area with a 19 pixel hard round brush and black paint. A Gaussian blur was added so that the edges of this area bled into the rest of the image, the layer opacity was then tweaked slightly so that the detail of the arena could be seen.

Step 11
Having finished the main portion of the image, I decided to add some texture to it, I browsed my texture folders looking for what I would like to use, before settling on a rock texture from Ahnonay. I then tiled the texture over the entire canvas.

Having done that I set the layer style to “overlay” and set the opacity to 65%.
Step 12
Having finished the wallpaper it was time for a few cosmetic changes that I wasn’t happy with. One was the font colouring, I had intended to have the font alternate between each wallpaper using gold and white, however the gold text did not look right with the orange of the D’ni image behind it, so I changed it to a white/grey text instead. It was also pointed out that the Bahro’s eyes did not look blue enough, so I created a new layer over the top of the Bahro figures layers, opted for a hard round brush with the size set to that of the eyes and changed the paint colour to bright blue. I then proceed to paint each eye, having done that I set the layer style to overlay allowing the eyes original detail to show through the blue.
The file was now saved and finished ready for posting.

Wallpapers for this episode and the past episodes can be downloaded from here:
Wallpapers are one size only at the moment, sorry.